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Click to expand.Doctor, I respect you much. Can you help me on this one?
I've indeed started creating an rpg, well you will not be able to kill bosses with speed hack, but it will help farming and leveling which I want to prevent. Please help me triggering this, can you try the solution to detect a unit's position and then after 2 real seconds of game time(using wait timer) detect the position again and for example if it's more than 522, defeat everyone.
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The unit will be specific(I will add patrol unit outside the playable map for this task). Using this on battle.net will definitely result in a desync. In single player, I guess you could. I know what speedhack you're referring to, and it speeds up everything. The game will act exactly the same whether it's 1x or 10x speed, so I doubt there is any way to detect it in a map, unless like there's one function that doesn't get sped up that you can use. The 'real time' wait will still get sped up, so it will be 10x real time instead.
It seems that the solution is to make an RPG where people don't afk farm to win. Or failing that, add an anti-afk system. Doctor, I respect you much. Can you help me on this one? I've indeed started creating an rpg, well you will not be able to kill bosses with speed hack, but it will help farming and leveling which I want to prevent. Please help me triggering this, can you try the solution to detect a unit's position and then after 2 real seconds of game time(using wait timer) detect the position again and for example if it's more than 522, defeat everyone. The unit will be specific(I will add patrol unit outside the playable map for this task).
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Click to expand. Never thought something like this exists, I don't know jass. Maybe this will work. Can you make it in a sample map? Also, the hack doesnt start immediately when map loads. The host alt+tabs and then sets the game speed to x2 or x30 or whatever.
So we would need maybe to modify game speed every 30 seconds or do what to prevent this? OR Can we check if game speed is not equal to fast and if so, defeat all players, crash map etc.? Or what is this Lock game speed function? Is it possible to 'lock' it and not to be able to be modified by external sources?